Mode is Area Type or VX-Compatible Type The map and its effects will be used for the battle background. Mode is Field Type The battle background is automatically determined by the tile where the player is standing when the battle occurs. When it is not selected, processing depends on the Mode of the tileset that was set for this map. Specify Battle Background When selected, this setting allows you to specify a combination of two graphics to display as a battle background when a battle occurs on this map. However, with tilesets where Mode in the tileset dialog box is set to Field type, placing embellishment tiles over base tiles selected from columns two or four transforms them into column-one or three base tiles. Embellishment tiles can be placed on top of base tiles. Arranged in both 16x16 and plug and play 32x32 RPG Maker VX Ace versions for ease of use. specifications of lower-layer tiles The A2 tiles in the tileset under the tile palette's A tab (rows three through six) are divided into base tiles (columns one through four from the left) and embellishment tiles (columns five through eight from the left). This tileset pack includes multiple interior locations for your characters to explore, lovingly created in my POP graphic style. To use resources created for RPG Maker VX, select VX-Compatible Type. As a general rule, select Field Type for tilesets representing world maps, including oceans and landmasses, and Area Type for all others. This mainly impacts the special specifications of lower-layer tiles and the handling of battle backgrounds. (It also works in most areas of the engine - just hover over the title of most aspects and info will appear.) To break it down a bit, though, here's your answer:- MODE: The purpose of the tileset. I was thinking about that, but I then realized it wouldnt be possible due to the limited resolution, the number of actual tiles there are (if this WAS just a tileset) and the lighting, but thanks anyways. This is a very handy feature that you should keep in mind for if something confuses you in the future. That is possible as it was done in many Super Nintendo and PS1 games to take advantage of basic 3D graphics and the VFX Chip. In this case it tells you that there's more information under the Resource Standards area in the help file. If you hover over the name of the part you want more information of in the Database a pop up will appear to tell you a bit about it.
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